Engine Overview

Five ways to build a relief.

Two are local and free, one is a hybrid, one calls a real depth-estimation model in the cloud, and one generates a relief from nothing but a text prompt. Pick by source material, not by habit.

EngineBest forReadsCost
ShapeLogos, crests, flat line artSilhouette / distance transformFree
PhotoPhotographs, tonal imagesGrayscale luminanceFree
BlendMixed subjectsShape + Photo mixed togetherFree
AI DepthPortraits, photorealistic subjectsCloud depth-estimation model1 credit
AI Depth + DetailAI Depth output plus fine surface textureCloud model + local texture layer1 credit
Relief GeneratorNo source image — describe the subjectText-to-relief diffusion model4 credits
Local · Classic

Shape

Distance-transform relief built for flat 2D illustrations — carves outward from the silhouette edge rather than reading grayscale tone. Ideal for logos, crests, and clean vector-style artwork.

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Local · Classic

Photo

Luminance-based depth for photographs and tonal images, with Detail Strength, Denoise, and a Luminance Curve to shape how brightness maps to height.

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Local · Classic

Blend

Mixes the Shape and Photo reads together — useful for artwork that's part flat graphic, part photographic tone.

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Cloud

AI Depth

Sends your image to a real AI depth-estimation model for photorealistic, anatomy-aware depth. AI Depth + Detail adds an optional Surface Detail texture layer on top of the same cloud result.

1 credit / generation
Cloud · Generative

Relief Generator

No source artwork required. Describe a subject and Depth2Beam's diffusion + relief-style model carves a sculpted medallion depth map straight from the prompt.

4 credits / generation

Not sure which engine to use?

Auto Prep asks what kind of image you have and picks a sensible starting engine for you.

Choosing an Engine →